What's your IQ? Test your smarts with a free IQ intelligence test.
Think you're smart? Prove it with this intelligence quotient test, only IQ>120 can pass this test.
测试你的智商: 据说全世界只有不到4000人可以走出这个房间
房间里面一共有13件物品,找齐后就可以离开房间。
找到0-6件智商低下,绝对白痴。
找到9-10件算是正常。
找到11-12智商很高,属于智利超群。
找到13件并且走出这个房间的全世界不到4000人。
一天晚上,你因为喝了太多的酒而醉倒在床上,早晨醒来的时候,发现自己来到了一个陌生的房间,房门紧锁,房间摆放着看似不经意的家具,究竟发生了什么?你又是如何来到这个完全陌生的环境的一个房间里了。
Have a look your intelligence quotient, it is said in all over the world only 4000 people may go out this room.
Inside the room altogether has 13 goods, after evens up may leave the room.
Found 0-6 intelligence quotient to be low, absolute idiot.
Found 9-10 is normal.
Found 11-12 intelligence quotient to be very high, belongs to Chile to be outstanding.
And found 13 to go out this room world not to 4000 people.
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As long as a measure is reasonably stable, reliable, and makes sense, I think we are justified in using it to see what we can find. IQ, despite its imprecision and vagueness is all of these. Doesn't it make sense that if you can figure out little problems on a test that you might be a little smarter than someone who can't? It doesn't prove that you are smarter, of course. Nothing can ever prove that in the same way a thermometer proves something is hot. Why not use the measures that are available and track people's progress through life? We've done this with IQ and found that it is a better predictor of income than gender, parents' education, race, parents' income level, and essentially anything else you might want to think of. Whether IQ exists or not, it certainly is useful from a researcher's perspective1.
Footnote:
1 In case it isn't already blindingly obvious, useful is not the same as precise. Julie's post mentions that she doubts her kids would do well on a standardized IQ test. From having read her blog for a while, I think her kids are sharp. I think home-schooled children in general will be poorly measured by IQ tests. However, despite this limitation IQ has been effective in predicting what happens within populations.
The term originated in 2001 from the MOTAS game[1], though there are many older examples of the point-and-click variation, such as Noctropolis. The genre was further popularized in 2004 by the Japanese "Crimson Room" game by Toshimitsu Takagi, which has spread throughout the internet and can be seen on many gaming websites. Another popular example is the Submachine Series which continues to add new installments. Strictly speaking, MOTAS is not strictly an "escape-the-room" game as it includes many levels, some of which include more than one location. The concept of collecting and manipulating objects is a core element of interactive fiction. Colossal Cave Adventure features a grate that requires a key to unlock and a rusty door that must be oiled, and Zork features a trap door under a rug and a puzzle involving slipping paper under a door to retrieve a key (a puzzle which reappears in MOTAS). While these classic text games were not limited to one location, John Wilson's Behind Closed Doors is an early example of a commercial game in the genre, and Laura Knauth's Trapped in a One Room Dilly shows the genre was well-established in the text-adventure hobbyist community in 1998. While a single-location game may not be set inside a room, and while the player's goal may not necessarily be escape, in 2002 the interactive fiction community first hosted a One Room Game Competition (attracting six entries, all in Italian), and in 2006 Riff Conner wrote Another Goddamn Escape the Locked Room Game, indicating that the genre is well known in the contemporary interactive fiction hobbyist community. Often, a game that features many different locations will begin with a prologue of sorts, in which the player must escape a cell or simply leave the player's apartment in order to start the main plot
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